Ethics Are for Everyone: Anthropologists talk shop on ethics [webinar recording]

I really enjoyed participating in this discussion on July 22, 2020, with Adam Gamwell, Angela Ramer, and “John Anon”, on what it means to practice ethically in the world of design, business and technology.

To view the recording and discussion thread, hop on over to Youtube.

Summary:

Discussions of ethics in technology and design have become more mainstream in recent years with the growth in power of digital tech. While companies have the ability to effect positive change, many seem to lack ethical principles in their decision processes, resulting in harm to their customers and brands.

Join us for a conversation on ethics as a system of values that anyone can practice in their day to day work. Our panelists will draw on their experiences as researchers in product design, user experience, branding, architecture, innovation and strategy to provide insight into what practicing ethics looks like. They will discuss specific examples, challenges, outcomes and lessons learned, how ethical practices can go beyond research to inform larger business decisions, and how to educate others on incorporating ethics into their work.

Adam Gamwell, PhD is a design anthropologist and digital producer. He co-founded Missing Link Studios, a storytelling and design research studio that uses design thinking, the social sciences and mindfulness to help change makers and social impact organizations define and tell their stories better. He is creator and host of This Anthro Life Podcast.

Amy Santee is an anthropologist, design researcher and career coach who is driven by helping people answer big questions, think differently, and impact the world for good. She blogs about design, business, organizational culture and careers at Anthropologizing.

Angela Ramer is a design anthropologist at HKS Architects. Her work intersects strategy, research and design to deliver meaningful insights to clients and designers alike. Her ethnographic approach to research captures the experience of users in built environments, informing the design of workplaces, educational environments, campus planning, sports and entertainment, and urban design.

John Anon, PhD is a brand strategist, design researcher, and innovation consultant. His scholarship and writing are focused on a controversial Big Science project, which is why he has chosen anonymity for this discussion.

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